Safadi, F. (2015). Artificial Intelligence in Video Games: Towards a Unified Framework [Doctoral thesis, ULiège - Université de Liège]. ORBi-University of Liège. https://orbi.uliege.be/handle/2268/181142 |
Safadi, F., Fonteneau, R., & Ernst, D. (13 March 2015). Artificial Intelligence in Video Games: Towards a Unified Framework. International Journal of Computer Games Technology, 2015, 30. doi:10.1155/2015/271296 Peer Reviewed verified by ORBi |
Gemine, Q., Safadi, F., Fonteneau, R., & Ernst, D. (2012). Imitative Learning for Real-Time Strategy Games. In Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games (pp. 424-429). Peer reviewed |
Safadi, F., Fonteneau, R., & Ernst, D. (2011). Artificial intelligence design for real-time strategy games. In NIPS Workshop on Decision Making with Multiple Imperfect Decision Makers. Peer reviewed |