Adding 3D Sound to 3D Cinema: Identification and Evaluation of Different Reproduction Techniques
English
André, Cédric[Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Dép. d'électric., électron. et informat. (Inst.Montefiore) >]
Embrechts, Jean-Jacques[Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Techniques du son et de l'image >]
Verly, Jacques[Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Exploitation des signaux et images >]
24-Nov-2010
Audio Language and Image Processing (ICALIP), 2010 International Conference on
No
International
978-1-4244-5856-1
2nd IEEE/IET International Conference on Audio, Language and Image Processing (ICALIP 2010)
du 23 novembre 2010 au 25 novembre 2010
IEEE Shanghai Section
IEEE CIS Shanghai Chapter
IET Shanghai Network
Shanghai University
Tongji University
Tsinghua University
Fudan University
Shanghai
Chine
[en] 3D audio ; 3D cinema ; stereoscopic video ; Vector Base Amplitude Panning ; binaural technology ; transaural technology ; Wave Field Synthesis ; Ambisonics
[en] Very little research has been conducted so far into the general problem of producing a 3D soundscape consistent with the visual content of a 3D-stereoscopic movie. First, the following 3D sound reproduction techniques are reviewed: Vector Base Amplitude Panning (VBAP), binaural and transaural techniques, Wave Field Synthesis (WFS) and Ambisonics. Second, the new challenges of 3D cinema are introduced. Third, we reconsider each 3D audio technique in the light of these challenges. We find that, at least in theory, a completely personalized soundscape is needed and that, due to various technical reasons, only binaural reproduction through headphones is able to accurately produce a 3D soundscape consistent with a 3D-stereo movie in a theater environment.