Reference : Mixed Reality Prototypes to Support Early Creative Design
Parts of books : Contribution to collective works
Engineering, computing & technology : Computer science
Social & behavioral sciences, psychology : Multidisciplinary, general & others
Engineering, computing & technology : Civil engineering
http://hdl.handle.net/2268/32048
Mixed Reality Prototypes to Support Early Creative Design
English
Safin, Stéphane mailto [Université de Liège - ULg > Département Argenco : Secteur TLU+C > Lucid - Lab for User Cognition & Innovative Design >]
Delfosse, Vincent mailto [Université de Liège - ULg > Département Argenco : Secteur TLU+C > Lucid - Lab for User Cognition & Innovative Design >]
Leclercq, Pierre mailto [Université de Liège - ULg > Département Argenco : Secteur TLU+C > Lucid - Lab for User Cognition & Innovative Design >]
2010
The Engineering of Mixed Reality Systems
Dubois, E.
Gray, P.
Nigay, L.
Springer
978-1-84882-732-5
London
[en] Many complex IT projects are still primarily focusing on today's technological challenges. The adaptation of the core technologies to potential applications often occurs in a second stage where the end-users are involved. We describe a different approach, involving the users at the very beginning of the development. The domain we address is the creative design, mainly architecture. Rooted in a multidisciplinary approach as well as a deep understanding of architecture and design, our method aims at proposing adapted mixed reality solution to support two crucial activities : sketch-based preliminary design and distant synchronous collaboration in design. This chapter provides a summary of our work on a mixed-reality device based on a drawing table (the Virtual Desktop) designed specifically to address real-life/trade-focused issues. We explain our methodology, describe the two supported activities and the related users’s needs, we detail the technological solution we have developed and we present the main results of the multiple evaluation sessions. We then conclude on the usefulness of the profession-centered methodology and on the pertinence of the mixed reality to support creative design activities.
Researchers ; Professionals
http://hdl.handle.net/2268/32048

File(s) associated to this reference

Fulltext file(s):

FileCommentaryVersionSizeAccess
Open access
Mixer-Chap20.pdfAuthor preprint604.35 kBView/Open

Bookmark and Share SFX Query

All documents in ORBi are protected by a user license.