|Reference : A technique for building databases of annotated and realistic human silhouettes based...|
|Scientific congresses and symposiums : Paper published in a book|
|Engineering, computing & technology : Computer science|
|A technique for building databases of annotated and realistic human silhouettes based on an avatar|
|Pierard, Sébastien [Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Télécommunications >]|
|Van Droogenbroeck, Marc [Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Télécommunications >]|
|Annual Workshop on Circuits, Systems and Signal Processing (ProRISC)|
|20th Annual Workshop on Circuits, Systems and Signal Processing (ProRISC)|
|[en] Human ; Silhouette ; Avatar ; Database ; Annotation ; Body|
|[en] The real-time interpretation of video scenes and human motion is a research field with a lot of applications. Awidely used pre-processing step is the background subtraction, which highlights silhouettes. In addition, example-based and learning-based approaches are attractive for the interpretation of complex scenes. But to be effective, such techniques need to be trained on samples of realistic human silhouettes.
This paper presents a method to automatically build databases of artificial, realistic, and annotated human silhouettes. Our method, based on a 3D human avatar, allows to save additional data with the silhouettes, and to highlight the different body parts. These supplementary data may be application-driven. To help in evaluating the relevance of automatically generated databases, we suggest some practical solutions based on a visual
signature of the databases.
|See the MakeHuman wikipedia page: http://en.wikipedia.org/wiki/MakeHuman|
|File(s) associated to this reference|
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