| Reference : I-see-3D! An Interactive and Immersive System that dynamically adapts 2D projections to ... |
| Scientific congresses and symposiums : Paper published in a book | |||
| Engineering, computing & technology : Computer science | |||
| http://hdl.handle.net/2268/134431 | |||
| I-see-3D! An Interactive and Immersive System that dynamically adapts 2D projections to the location of a user’s eyes | |
| English | |
Pierard, Sébastien [Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Télécommunications >] | |
Pierlot, Vincent [Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Dép. d'électric., électron. et informat. (Inst.Montefiore) >] | |
Lejeune, Antoine [Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Exploitation des signaux et images >] | |
Van Droogenbroeck, Marc [Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Télécommunications >] | |
| Dec-2012 | |
| International Conference on 3D Imaging (IC3D) | |
| 8 | |
| Yes | |
| No | |
| International | |
| International Conference on 3D Imaging (IC3D) | |
| from 3-12-2012 to 6-12-2012 | |
| Liège | |
| Belgium | |
| [en] 3D ; Projection ; Immersion ; Calibration ; Pinhole ; Head coupled perspective ; Tracking ; Kalman filtering ; OpenGL ; Laser ; Kinect | |
| [en] This paper presents a system that gives the illusion of a 3D immersive and interactive environment with 2D projectors. The user does not need to wear glasses, nor to watch a (limited) screen. The virtual world is all around him, drawn on the floor. As the user is himself immersed in the virtual world, there is no need for a proxy like an avatar; he can move inside the virtual environment freely. Moreover, the Isee-3D system allows a user to manipulate virtual objects with his own body, making interactions with the virtual world very intuitive. Giving the illusion of 3D requires to render images insuch a way that the deformation of the image projected on thefloor is taken into account, as well as the position of the user’s “eye” in its virtual world. The resulting projection is neither
perspective nor orthographic. Nevertheless, we describe how thiscan be implemented with the standard OpenGL pipeline, without any shader. Our experiments demonstrate that our system is effective in giving the illusion of 3D. Videos showing the results obtained with our I-see-3D system are available on our website http://www.ulg.ac.be/telecom/projector | |
| Intelsig | |
| Researchers ; Professionals ; Students ; General public | |
| http://hdl.handle.net/2268/134431 |
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