|Reference : Sketch-Based Interfaces for Modeling and Users' needs: redefining connections. Studies i...|
|Scientific journals : Article|
|Engineering, computing & technology : Multidisciplinary, general & others|
Engineering, computing & technology : Mechanical engineering
Engineering, computing & technology : Computer science
Engineering, computing & technology : Architecture
|Sketch-Based Interfaces for Modeling and Users' needs: redefining connections. Studies in Architecture and Product Design.|
|Elsen, Catherine [Université de Liège - ULg > Département ArGEnCo > Département ArGEnCo >]|
|Demaret, Jean-Noël [Université de Liège - ULg > Département Argenco : Secteur TLU+C > Lucid - Lab for User Cognition & Innovative Design >]|
|Yang, Maria [> >]|
|Leclercq, Pierre [Université de Liège - ULg > Département Argenco : Secteur TLU+C > Lucid - Lab for User Cognition & Innovative Design >]|
|AI EDAM: Artificial Intelligence for Engineering Design Analysis and Manufacturing|
|Cambridge University Press|
|Special Issue 03|
|Yes (verified by ORBi)|
|[en] SBIM ; Users' needs ; Design processes ; Architecture ; Product Design|
|[en] The goal of this paper is to reexamine assumptions about Sketch-Based Interfaces for Modeling in the context of designers’ needs and practices.
Research questions examine (i) the type of sketch support and (ii) the timing of support. Both concepts try to determine when, what, why and how to augment design processes in a way that is useful to designers.
Two experiments (one in architecture and one in product design) based on ergonomics theory are conducted and intend to question some of these assumptions. The “Port Zeeland” experiment examines how twenty novices perceive and copy a blurred architectural sketch, which provides clues for a sketch interpretation system. “Tragere” experiment studies how 12 professional product designers, some of whom are “idea-generators” and others “idea-pursuers”, perceive, recognize and handle a design sketch.
The results take a designer’s point of view in assessing the timing and value of sketch assistance in product design. The quantitative data analysis provides rich clues about when, why and how product sketches should be supported. The paper explores the strategies developed by designers to perceive and recognize graphical content, and discusses the generation of 3D volumes, the univocity state between sketches and 3D models, and the treatment of features in freehand sketches.
The paper concludes with observations on the timing and value of support, as first integrated in NEMo, a tool for early stage architectural design, and then in PEPS3, an early stage framework for product design.
|LUCID-ULg ; MIT Ideation Lab|
|Fonds de la Recherche Scientifique (Communauté française de Belgique) - F.R.S.-FNRS ; Belgian American Educational Foundation - BAEF|
|Researchers ; Professionals ; Students|
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