Browsing
     by title


0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

or enter first few letters:   
OK
Full Text
Peer Reviewed
See detailNaps, cognition and performance
Ficca, Gianluca; Axelsson, John; Mollicone, Daniel J et al

in Sleep Medicine Reviews (2010), 14

Daytime napping is a frequent habit of many individuals and may occur in a wide variety of contexts. There are several reasons for napping in the human adult,including prophylactic strategies or ... [more ▼]

Daytime napping is a frequent habit of many individuals and may occur in a wide variety of contexts. There are several reasons for napping in the human adult,including prophylactic strategies or recuperative need. This review specifically explore the fundamental aspects of napping from a theoretical and clinical point of view. [less ▲]

Detailed reference viewed: 18 (4 ULg)
Full Text
Peer Reviewed
See detailLa Narcolepsie-Cataplexie aujourd'hui
DEPIERREUX, Frédérique ULg

in Revue Médicale de Liège (2014)

Diagnostic criteria and pathophysiology of narcolepsy- cataplexy have evolved considerably over the last 10 years. The main cause, already mentioned in a previous paper, in the Revue Médicale de Liège, in ... [more ▼]

Diagnostic criteria and pathophysiology of narcolepsy- cataplexy have evolved considerably over the last 10 years. The main cause, already mentioned in a previous paper, in the Revue Médicale de Liège, in 2002, is based, in human beings, on a destruction of specific cells located in the lateral and posterior part of the hypothalamus (the perifornical nuclei, containing some 70,000 neurons), producing peptides which stimulate the central nervous system; they are called hypocretins or orexins. The role of autoimmunity in their disappearance becomes more evident. The treatment is simplified but remains symptomatic. It is mainly based on Sodium Oxybate or Gamma-Hydroxybutyrate, syrup, prescribed for the night. The authors report on their own experience in this regard and on future therapeutics more targeted towards the cause of the disease. [less ▲]

Detailed reference viewed: 16 (1 ULg)
Full Text
See detailNarrateur, personnage et leceur virtuel: vers une méthode d'analyse intra-relationnelle
Goin, Emilie ULg

Master's dissertation (2011)

Dans l'étude d'un possible dialogisme entre les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel (soit l'instance de lecture présupposée par le texte), ce travail ... [more ▼]

Dans l'étude d'un possible dialogisme entre les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel (soit l'instance de lecture présupposée par le texte), ce travail pose notamment les questions des subjectivèmes, de leur assemblage en point de vue et des articulations de points de vue hétérogènes: comment peut-on les repérer, identifier différentes formes d'assemblage/articulation et déterminer leur force illocutoire? [less ▲]

Detailed reference viewed: 94 (16 ULg)
Full Text
Peer Reviewed
See detailNarrateur, personnage et lecteur. Pragmatique des subjectivèmes relationnels, des points de vue énonciatifs et de leur dialogisme
Goin, Emilie ULg

in Cahiers de Narratologie (2013)

Les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel entretiennent des relations, principalement idéologiques et affectives, que l’on peut décrire d’après une ... [more ▼]

Les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel entretiennent des relations, principalement idéologiques et affectives, que l’on peut décrire d’après une approche pragma-énonciative et rhétorique. Nous proposons une modélisation du système intra-relationnel du récit et une réflexion sur plusieurs problématiques que pose l’analyse de ces relations : le repérage des subjectivèmes relationnels, l’identification de leurs effets pragmatiques, leur assemblage en un point de vue émanant d’un sujet énonciateur particulier, les différentes articulations possibles entre les points de vue du narrateur et du personnage et leurs effets pragmatiques. D’après cette perspective nous proposons une nouvelle analyse et interprétation du récit La Femme de Gilles de Madeleine Bourdouxhe. [less ▲]

Detailed reference viewed: 66 (13 ULg)
Peer Reviewed
See detailNarrating tradition: the emergence of the monumental Triumph Scene at Thebes
Gillen, Todd Jonathan ULg

in Gillen, Todd Jonathan (Ed.) (Re)productive Traditions in Ancient Egypt (in press)

Detailed reference viewed: 10 (0 ULg)
See detailNarration et jeu vidéo. Pour une exploration des univers fictionnels
Barnabé, Fanny ULg

Book published by Bebooks (2014)

Un jeu vidéo peut-il raconter une histoire ? De quels moyens spécifiques dispose-t-il pour y parvenir ? Classique en game studies, la question de la narration dans le jeu vidéo continue d’interpeller ... [more ▼]

Un jeu vidéo peut-il raconter une histoire ? De quels moyens spécifiques dispose-t-il pour y parvenir ? Classique en game studies, la question de la narration dans le jeu vidéo continue d’interpeller chercheurs, consommateurs et professionnels de l’industrie, après avoir participé à la structuration du champ de recherche ces quinze dernières années. Partant de ces questions, l’ouvrage Narration et jeu vidéo. Pour une exploration des univers fictionnels propose un modèle explicatif fondé sur la notion riche d’univers fictionnel. Sur cette base, il propose de penser la narration vidéoludique hors des cadres traditionnels et de la concevoir comme un dispositif non figé, ouvert à l’infinité d’actualisations possibles que représente chaque partie jouée. Alternant réflexion théorique et analyses de cas, ce livre se destine tant au chercheur qu’au game designer ou au joueur désireux de réfléchir sur sa pratique. Ce livre a été lauréat du prix BiLA en 2012 (Bibliothèque des Littératures d'Aventures). [less ▲]

Detailed reference viewed: 2 (0 ULg)
Full Text
See detailNarration et jeu vidéo. Pour une exploration des univers fictionnels
Barnabé, Fanny ULg

Master's dissertation (2012)

This dissertation is devoted to the study of the various terms through which the video game as a medium can build a narrative. First of all, it is quite relevant to note that traditional narratologic ... [more ▼]

This dissertation is devoted to the study of the various terms through which the video game as a medium can build a narrative. First of all, it is quite relevant to note that traditional narratologic tools are not suitable to describe every aspect of video game narrativity. Indeed, contrary to what some researchers say, this medium does not necessarily limits itself to imitating literature and cinema in order to build a narrative (which would therefore consist merely of texts and cutscenes): it is also able to convey narrative information through purely ludic elements (a setting can reveal the past of a character, the interface can or cannot be integrated into the fiction etc.). Moreover, these "narrativisation elements" (as named by Sébastien Genvo ) make sense only when they are activated i.e. acknowledged by the video game player: the gamer’s attitude is therefore a variable which is to be taken account in the study of video game narrative. However, if the video game narrative only exists in the form of potentiality possibly updatable by the player, how could we define precisely a corpus that would set apart narrative games from those radically devoid of narrative? With what tangible elements could we study an object that varies according to the receiver who activates it? The reflexion of this work shows that these methodological difficulties cannot be solved thanks to the traditional narratology tools – unless distorting them until they become inoperative. The thesis sustained here consists of calling into question the validity of the notion of narrative (as a linear sequence of events) because this latter is neither able to render all the "narrativisation elements" nor the player’s influence on the narration. The notion of fiction world then stands in for the notion of narrative. This concept designates a particular form of narration, displayed on several dimensions and in which the linear narrative is one aspect among others. More precisely, the universe is divided into three key notions (borrowed from Etienne Armand Amato ): the cosmos, the diegesis and the ludiegesis. In order to test the effectiveness of this new conception of the narrative and to establish a first approach of the field through the new vision that it allows, this dissertation suggests to take an inventory and describe the main "narrativisation elements" that can occur in the construction of a diegesis. Forteen of these can be counted: the cutscenes, the texts, the avatar, the characters, the intertextual references, the paratext, the interface, the camera, the objects, the environment, the objectives, the sounds, the gameplay and the variations introduced by the player (the manipulation of the rules and the choices). The conception of the narration as a universe (i.e an arrangement of elements that the player has to organize into a hierarchy, and not a succession of events) permits to consider the possibility to "load" with narrative these different game levels and the consequences of this investment on the story which is vehicled this way. Moreover, this reformulation favors the acknowledgement of the player in the elaboration of the narrative, since it authorizes a new conception of the story, which no longer appears like a "whole to receive", but like an "area to explore". [less ▲]

Detailed reference viewed: 197 (30 ULg)
See detailLa narration vidéoludique
Barnabé, Fanny ULg

Scientific conference (2013, May 13)

Présentation du mémoire de master "Narration et jeu vidéo. Pour une exploration des univers fictionnels" dans le cadre d'un séminaire de narratologie consacré à l'intermédialité.

Detailed reference viewed: 7 (0 ULg)
See detailLa narration visuelle de L'Association : de Tintin à Lapin
Meesters, Gert ULg

in Dejasse, Erwin; Habrand, Tanguy; Meesters, Gert (Eds.) L'Association : une utopie éditoriale et esthétique (2011)

Detailed reference viewed: 13 (0 ULg)
Full Text
See detailLes narrations de recherche : des écrits intermédiaires et réflexifs
Bair, Jacques ULg; Henry, Valérie ULg

in Mathématique et Pédagogie (2006), 158

Detailed reference viewed: 22 (0 ULg)
Full Text
See detailLes narrations de recherche en tant qu'activités métacognitives dans l'enseignement des mathématiques
Henry, Valérie ULg; Bair, Jacques ULg; Delagardelle, Jean-Claude

in Transfert (2007), 5

Detailed reference viewed: 15 (0 ULg)
See detailNarrations de recherche, de la théorie à la pratique dans les enseignements secondaire et supérieur
Bair, Jacques ULg; Henry, Valérie ULg; Delagardelle, Jean-Claude

Book published by Société Belge des Professeurs de Mathématique d'expression française (2006)

Cet ouvrage, destiné aux enseignants de tous niveaux, cherche avant tout à faire connaître un outil pédagogique trop peu répandu dans nos contrées.

Detailed reference viewed: 33 (0 ULg)
See detailNarrativa de la rebelión zapatista: los relatos del Subcomandante Marcos
Vanden Berghe, Kristine ULg

Book published by Vervuert/Iberoamericana (2005)

En diciembre de 2004, Paco Ignacio Taibo II y el Subcomandante Marcos empezaron a publicar en el periódico mexicano La Jornada una novela por entregas titulada Muertos incómodos. El proyecto confirma la ... [more ▼]

En diciembre de 2004, Paco Ignacio Taibo II y el Subcomandante Marcos empezaron a publicar en el periódico mexicano La Jornada una novela por entregas titulada Muertos incómodos. El proyecto confirma la vocación literaria del portavoz del Ejército Zapatista de Liberación Nacional, vocación y talento que ya se habían manifestado en los comunicados de la guerrilla. Kristine Vanden Berghe procede a una lectura detenida de los relatos incluidos por Marcos en dichos comunicados y reunidos posteriormente en los libros Relatos de el Viejo Antonio (1998) y Don Durito de la Lacandona (1999). La autora estudia cómo en ellos se plasman los aspectos más debatidos de la insurrección chiapaneca, tales como la representación de los indígenas por el mestizo Marcos, el papel de la mujer en las filas de la guerrilla y la índole supuestamente posmoderna de ésta. Pero también atiende a temas poco tratados: la manera en la que Marcos crea una lengua literaria híbrida con miras a dar cuenta de la identidad de los guerrilleros y de los objetivos de éstos, su uso de una simbología de colores para describir a los actantes, ejemplo de cómo el discurso cae ocasionalmente en un etnocentrismo que el Subcomandante dice querer evitar, o los hilos intertextuales que se tejen –con distintos propósitos– entre sus relatos y el Popol Vuh, los poemas de García Lorca y los textos de Borges. En su conjunto, los recursos literarios que esta lectura saca a la luz demuestran que Marcos concibe sus relatos como armas para convencer a los lectores a favor de su causa y que confía en la eficacia de la literatura cuando se trata de contribuir a la construcción de la comunidad nacional y de las identidades sociales. [less ▲]

Detailed reference viewed: 374 (5 ULg)
Full Text
See detailNarrative Device in Faulkner’s ‘A Justice’
Bada, Valérie ULg

in Pagnoulle, Christine (Ed.) Writing (on) Short Stories. A Tribute to Paulette Michel-Michot. (1997)

Detailed reference viewed: 10 (3 ULg)
Full Text
Peer Reviewed
See detailNarrative identity in schizophrenia.
Raffard, Stephane; D'Argembeau, Arnaud ULg; Lardi, Claudia et al

in Consciousness & Cognition (2010), 19(1), 328-40

This study examined narrative identity in a group of 81 patients with schizophrenia and 50 healthy controls through the recall of self-defining memories. The results indicated that patients' narratives ... [more ▼]

This study examined narrative identity in a group of 81 patients with schizophrenia and 50 healthy controls through the recall of self-defining memories. The results indicated that patients' narratives were less coherent and elaborate than those of controls. Schizophrenia patients were severely impaired in the ability to make connections with the self and extract meaning from their memories, which significantly correlated with illness duration. In agreement with earlier research, patients exhibited an early reminiscence bump. Moreover, the period of the reminiscence bump, which is highly relevant for identity development, was characterized by fewer achievements and more life-threatening event experiences, compared with controls. A negative correlation was found between negative symptoms, number of self-event connections and specificity of narratives. Our results suggest that schizophrenia patients have difficulties to organize and extract meaning from their past experiences in order to create coherent personal narratives. [less ▲]

Detailed reference viewed: 63 (4 ULg)
See detailNarrative roles of the particle isT
Gillen, Todd Jonathan ULg

Conference (2009)

Detailed reference viewed: 6 (0 ULg)
See detailNarrative Songs of the Bruges Lacemakers (1730-1879)
Peere, Isabelle ULg

Conference (2007, September)

A general account of the textual and contextual data on lacemakers' songs provided by Lootens and Feys' song collection, Chants populaires flamands (1879) as a valuable source of information on the ... [more ▼]

A general account of the textual and contextual data on lacemakers' songs provided by Lootens and Feys' song collection, Chants populaires flamands (1879) as a valuable source of information on the complex study of the lacemaking tradition [less ▲]

Detailed reference viewed: 74 (1 ULg)