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See detailIMISCOE Research Network, Training and Research Inventory
Gsir, Sonia ULg

Report (2011)

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See detailIMISCOE Research Network, Training and Research Inventory
Gsir, Sonia ULg

Report (2012)

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See detailIMISCOE Research Network, Training and Research Inventory 2015
Mescoli, Elsa ULg

Report (2015)

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See detailL'Imitation de Jésus-Christ
Henneau, Marie-Elisabeth ULg

in Corbin, Alain; Lemaître, Nicole; Thélamon, Françoise (Eds.) et al Histoire du Christianisme. Pour mieux comprendre notre temps (2007)

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See detailL’imitation du cirque
Dubouclez, Olivier ULg

in LEXI/textes (2007)

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See detailImitation et prise de position. À propos de quelques collectifs fumistes
Saint-Amand, Denis ULg

Conference (2010, January 14)

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See detailImitations et transmission culturelle dans le chant du Pinson des arbres Fringilla coelebs ?
Metzmacher, Maxime ULg

in Alauda (2016), 84

The Chaffinch (Fringilla coelebs) can learn heterospecific vocalizations. Yet, in full song, an entire heterospecific song output seems to be a rare event. The most numerous examples of Chaffinches ... [more ▼]

The Chaffinch (Fringilla coelebs) can learn heterospecific vocalizations. Yet, in full song, an entire heterospecific song output seems to be a rare event. The most numerous examples of Chaffinches mimicking other species involve calls. The most frequent imitations are those of widespread, noisy species and very common breeders in or near the habitat of the Chaffinch. In the first part of the song (the trill), the imitations - as the other syllables - are usually repeated in series without reorganization of sound material. In this case, the vocal appropriation is an iterative process. The imitations incorporated in the final flourish, on the other hand, are more rarely repeated and some are not at all. They are almost exclusively short acute notes (e.g., calls of Motacilla alba or Sitta europea). Such recombinations increases the frequency span of this flourish and modifies at the same time both its composition and its rhythmic structure. In this case, it is a generative process. The Chaffinch has the capacity to produce very accurate copying. This faithful copying enables cultural transmission, for more than 40 years, of certain song types and heterospecific imitations. The juvenile seems to have some foreknowledge of the specific song’s syntax rules and the position of the heterospecific imitations in the song seems to be nonrandom. This foreknowledge might involve constraints that channel syllables into the appropriate section of the song. Among several European Chaffinch populations, the borrowed calls incorporated in the song’s final flourish are mainly short high-pitched notes. The following functions for some heterospecific imitations in this final flourish are suggested for Chaffinches : 1) Ranging hypothesis. The degradation of these high frequency notes might allow receivers to assess the distance of to the singer. 2) Sexual selection. The final flourish could be a sexy flourish, due to its broad bandwidth, syllabic diversity and dynamic rhythm. In this flourish, the heterospecific syllables’ acoustic structure could strengthen the supernormal nature of this vocal stimulus and might have a selective advantage. [less ▲]

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See detailImitative learning for designing intelligent agents for video games
Gemine, Quentin ULg

Master's dissertation (2012)

Over the past decades, video games have become increasingly popular and complex. Virtual worlds have gone a long way since the first arcades and so have the artificial intelligence (AI) techniques used to ... [more ▼]

Over the past decades, video games have become increasingly popular and complex. Virtual worlds have gone a long way since the first arcades and so have the artificial intelligence (AI) techniques used to control agents in these growing environments. Tasks such as world exploration, constrained pathfinding or team tactics and coordination just to name a few are now default requirements for contemporary video games. However, despite its recent advances, video game AI still lacks the ability to learn. In this work, we attempt to break the barrier between video game AI and machine learning and propose a generic method allowing real-time strategy (RTS) agents to learn production strategies from a set of recorded games using supervised learning. We test this imitative learning approach on the popular RTS title StarCraft II and successfully teach a Terran agent facing a Protoss opponent new production strategies. [less ▲]

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See detailImitative Learning for Online Planning in Microgrids
Aittahar, Samy ULg; François-Lavet, Vincent ULg; Lodeweyckx, Stefan et al

in Woon, Wei Lee; Zeyar, Aung; Stuart, Madnick (Eds.) Data Analytics for Renewable Energy Integration (2015, December 15)

This paper aims to design an algorithm dedicated to operational planning for microgrids in the challenging case where the scenarios of production and consumption are not known in advance. Using expert ... [more ▼]

This paper aims to design an algorithm dedicated to operational planning for microgrids in the challenging case where the scenarios of production and consumption are not known in advance. Using expert knowledge obtained from solving a family of linear programs, we build a learning set for training a decision-making agent. The empirical performances in terms of Levelized Energy Cost (LEC) of the obtained agent are compared to the expert performances obtained in the case where the scenarios are known in advance. Preliminary results are promising. [less ▲]

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See detailImitative Learning for Real-Time Strategy Games
Gemine, Quentin ULg; Safadi, Firas ULg; Fonteneau, Raphaël ULg et al

in Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games (2012)

Over the past decades, video games have become increasingly popular and complex. Virtual worlds have gone a long way since the first arcades and so have the artificial intelligence (AI) techniques used to ... [more ▼]

Over the past decades, video games have become increasingly popular and complex. Virtual worlds have gone a long way since the first arcades and so have the artificial intelligence (AI) techniques used to control agents in these growing environments. Tasks such as world exploration, con- strained pathfinding or team tactics and coordination just to name a few are now default requirements for contemporary video games. However, despite its recent advances, video game AI still lacks the ability to learn. In this paper, we attempt to break the barrier between video game AI and machine learning and propose a generic method allowing real-time strategy (RTS) agents to learn production strategies from a set of recorded games using supervised learning. We test this imitative learning approach on the popular RTS title StarCraft II® and successfully teach a Terran agent facing a Protoss opponent new production strategies. [less ▲]

Detailed reference viewed: 160 (50 ULg)
See detailImlil (High Atlas), the Toubkal, the track, the local community, and the tour operators
Schmitz, Serge ULg

in Sustainable Development in Tropical Far North Queensland : IGU, University of New England, July 9-13 (2006)

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See detailL'immacolato D'Annunzio. Versilia, settembre 1906
Benzoni, Pietro ULg

in S. Luzzatto; G. Pedullà; D. Scarpa (Eds.) Atlante della letteratura italiana. Dal Risorgimento a oggi. Volume. III (2012)

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See detailL'immaginario lunare
Curreri, Luciano ULg

in La Battana (1996), 120

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See detailL'immagine di Venezia nelle fonti arabe
Bauden, Frédéric ULg

in dal Pozzolo; Dorigo, Rosella; Pedani, Maria Pia (Eds.) Venezia e l'Egitto (2011)

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See detailImmagini di un testimone scomparso. Il manoscritto Rothschild (X) del Guiron le Courtois
Morato, Nicola ULg; Leonardi, Lino; Lagomarsini, Claudio et al

in Molteni, Ilaria; Izzo, Annalisa (Eds.) Narrazioni e strategie dell'illustrazione. Codici romanzi e cavallereschi dell'Italia del Nord (secc. XIV-XVI) (2013, February 22)

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See detailImmanence et transcendance dans la lecture heideggérienne d'Anaximandre
Pieron, Julien ULg

in Klèsis (2010), 15

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See detail'Immanent Substance': Reflections on the Creative Process in Wilson Harris's The Infinite Rehearsal
Maes-Jelinek, Hena ULg

in CLR James Journal (1999), 7(1), 59-77

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See detailImmanenza e commutazione
Cigana, Lorenzo ULg

in Givigliano, Alfredo; Cirino, Raffaele (Eds.) Oggetti e metodo. Spunti di dibattito tra scienza e filosofia (2012)

How does the commutation test work in Hjelmslev's glossematics?

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See detailL'immatériel en droit international privé - approche belge
Wautelet, Patrick ULg

Scientific conference (2014, May)

Ce rapport a été écrit sur base d'un questionnaire rédigé par le Professeur Tristan Azzi dans le cadre des journées internationales de l'Association Henri Capitant (Barcelone/Madrid 2014). Ce rapport ... [more ▼]

Ce rapport a été écrit sur base d'un questionnaire rédigé par le Professeur Tristan Azzi dans le cadre des journées internationales de l'Association Henri Capitant (Barcelone/Madrid 2014). Ce rapport aborde essentiellement deux questions liées à l'immatériel en droit international privé : le contentieux de la propriété intellectuelle et celui lié à l'usage d'internet. [less ▲]

Detailed reference viewed: 67 (4 ULg)