Nanostructured silica templated by double hydrophilic block copolymers with a comb-like architectureWarnant, Jérôme ; ; Aqil, Abdelhafid et alin Powder Technology (2011), 208 An original way to synthesize nanostructured materials is the use of new structuring agents constituted of induced and reversible micelles of Double Hydrophilic Block Copolymers (DHBC). The present paper ... [more ▼] An original way to synthesize nanostructured materials is the use of new structuring agents constituted of induced and reversible micelles of Double Hydrophilic Block Copolymers (DHBC). The present paper aims at showing that induced micelles can be obtained by complexation between a PAA-b-PAMPEO (DHBC) polymer containing a comb-type neutral block and a polyamine, that the micellization process is reversible as a function of the pH and finally, that the obtained polyion complex micelles can be successfully used in the preparation of well organized mesostructured silica materials. [less ▲] Detailed reference viewed: 73 (18 ULg) Nanostructuring of in situ formed ABC triblock copolymers for rubber toughening of thermoplastics; Jérôme, Robert ; in Harrats, Charef; Thomas, Sabu; Groeninckx, Gabriel (Eds.) Micro- and Nanostructured Multiphase Polymer Blend Systems: Phase Morphology and Interfaces (2005) Detailed reference viewed: 4 (1 ULg) Nanotechnologies et « innovation responsable »: sur la gouvernementalité d’un conceptThoreau, François ![]() in Kermisch, Céline; Pinsart, Marie-Geneviève (Eds.) Les nanotechnologies : vers un changement d’échelle éthique ? (2012) Detailed reference viewed: 25 (3 ULg) Nanotechnologies for Tomorrow's Society: A Case for Reflective Action Research in Flanders, Belgium; Van Oudheusden, Michiel ; et alin Fisher, Erik; Selin, Cynthia; Wetmore, Jameson (Eds.) Presenting Futures: The Yearbook of Nanotechnologies in Society (2008) Detailed reference viewed: 10 (2 ULg) Les nanotechnologies, entre l'espoir et les craintesThoreau, François ![]() Article for general public (2009) Detailed reference viewed: 14 (1 ULg) Nanotechnologies, et alors?Thoreau, François ![]() Conference given outside the academic context (2012) Detailed reference viewed: 16 (2 ULg) Nanotechnologies. Qu'est devenu le principe de précaution?Thoreau, François ; Article for general public (2012) Detailed reference viewed: 17 (2 ULg) Nanotechnology based anti-cancer drug delivery systems: current developments and perspectivesPiel, Géraldine ![]() Scientific conference (2011, May 20) Detailed reference viewed: 74 (6 ULg) Nanotechnology in the Framework of Parliamentary Technology Assessment: OPECST, STOA and DBT Case StudiesDelvenne, Pierre ![]() Report (2008) Detailed reference viewed: 13 (2 ULg) NANOTRIBOLOGICAL AND NANOMECHANICAL CHARACTERIZATIONS OF MEMS MATERIALSPustan, Marius ; ; Golinval, Jean-Claude ![]() Poster (2010, December) Detailed reference viewed: 16 (2 ULg) Nanovecteurs polymériques et lipidiques pour le traitement du cancer: développements en cours et perspectivesPiel, Géraldine ![]() Scientific conference (2013) Detailed reference viewed: 14 (1 ULg) Napoli magica, Napoli cortese, Napoli terribile: Boccaccio e il mondo angioinoMoreno, Paola ; Conference given outside the academic context (2010) Detailed reference viewed: 58 (3 ULg) */'nap‑u/ s.m. « plante de la famille des brassicacées, dont la racine, généralement sphérique, parfois allongée ou discoïde, est charnue et comestible (Brassica rapa subsp. rapa L.) »Delorme, Jérémie ![]() in Buchi, Eva; Schweickard, Wolfgang (Eds.) Dictionnaire Étymologique Roman (DÉRom) (2011) Detailed reference viewed: 11 (2 ULg) Narrateur, personnage et leceur virtuel: vers une méthode d'analyse intra-relationnelleGoin, Emilie ![]() Master's dissertation (2011) Dans l'étude d'un possible dialogisme entre les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel (soit l'instance de lecture présupposée par le texte), ce travail ... [more ▼] Dans l'étude d'un possible dialogisme entre les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel (soit l'instance de lecture présupposée par le texte), ce travail pose notamment les questions des subjectivèmes, de leur assemblage en point de vue et des articulations de points de vue hétérogènes: comment peut-on les repérer, identifier différentes formes d'assemblage/articulation et déterminer leur force illocutoire? [less ▲] Detailed reference viewed: 38 (3 ULg) Narrateur, personnage et lecteur. Pragmatique des subjectivèmes relationnels, des points de vue énonciatifs et de leur dialogismeGoin, Emilie ![]() in Cahiers de Narratologie (2013) Les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel entretiennent des relations, principalement idéologiques et affectives, que l’on peut décrire d’après une ... [more ▼] Les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel entretiennent des relations, principalement idéologiques et affectives, que l’on peut décrire d’après une approche pragma-énonciative et rhétorique. Nous proposons une modélisation du système intra-relationnel du récit et une réflexion sur plusieurs problématiques que pose l’analyse de ces relations : le repérage des subjectivèmes relationnels, l’identification de leurs effets pragmatiques, leur assemblage en un point de vue émanant d’un sujet énonciateur particulier, les différentes articulations possibles entre les points de vue du narrateur et du personnage et leurs effets pragmatiques. D’après cette perspective nous proposons une nouvelle analyse et interprétation du récit La Femme de Gilles de Madeleine Bourdouxhe. [less ▲] Detailed reference viewed: 16 (1 ULg) Narrating the Hometown and ‘the South’: Contention, Identification and Legitimation of TransitionFlorence, Eric ![]() Conference (2008, November 29) Detailed reference viewed: 3 (0 ULg) Narration et jeu vidéo. Pour une exploration des univers fictionnelsBarnabé, Fanny ![]() Master's dissertation (2012) This dissertation is devoted to the study of the various terms through which the video game as a medium can build a narrative. First of all, it is quite relevant to note that traditional narratologic ... [more ▼] This dissertation is devoted to the study of the various terms through which the video game as a medium can build a narrative. First of all, it is quite relevant to note that traditional narratologic tools are not suitable to describe every aspect of video game narrativity. Indeed, contrary to what some researchers say, this medium does not necessarily limits itself to imitating literature and cinema in order to build a narrative (which would therefore consist merely of texts and cutscenes): it is also able to convey narrative information through purely ludic elements (a setting can reveal the past of a character, the interface can or cannot be integrated into the fiction etc.). Moreover, these "narrativisation elements" (as named by Sébastien Genvo ) make sense only when they are activated i.e. acknowledged by the video game player: the gamer’s attitude is therefore a variable which is to be taken account in the study of video game narrative. However, if the video game narrative only exists in the form of potentiality possibly updatable by the player, how could we define precisely a corpus that would set apart narrative games from those radically devoid of narrative? With what tangible elements could we study an object that varies according to the receiver who activates it? The reflexion of this work shows that these methodological difficulties cannot be solved thanks to the traditional narratology tools – unless distorting them until they become inoperative. The thesis sustained here consists of calling into question the validity of the notion of narrative (as a linear sequence of events) because this latter is neither able to render all the "narrativisation elements" nor the player’s influence on the narration. The notion of fiction world then stands in for the notion of narrative. This concept designates a particular form of narration, displayed on several dimensions and in which the linear narrative is one aspect among others. More precisely, the universe is divided into three key notions (borrowed from Etienne Armand Amato ): the cosmos, the diegesis and the ludiegesis. In order to test the effectiveness of this new conception of the narrative and to establish a first approach of the field through the new vision that it allows, this dissertation suggests to take an inventory and describe the main "narrativisation elements" that can occur in the construction of a diegesis. Forteen of these can be counted: the cutscenes, the texts, the avatar, the characters, the intertextual references, the paratext, the interface, the camera, the objects, the environment, the objectives, the sounds, the gameplay and the variations introduced by the player (the manipulation of the rules and the choices). The conception of the narration as a universe (i.e an arrangement of elements that the player has to organize into a hierarchy, and not a succession of events) permits to consider the possibility to "load" with narrative these different game levels and the consequences of this investment on the story which is vehicled this way. Moreover, this reformulation favors the acknowledgement of the player in the elaboration of the narrative, since it authorizes a new conception of the story, which no longer appears like a "whole to receive", but like an "area to explore". [less ▲] Detailed reference viewed: 19 (1 ULg) La narration visuelle de L'Association : de Tintin à LapinMeesters, Gert ![]() in Dejasse, Erwin; Habrand, Tanguy; Meesters, Gert (Eds.) L'Association : une utopie éditoriale et esthétique (2011) Detailed reference viewed: 3 (0 ULg) Les narrations de recherche : des écrits intermédiaires et réflexifsBair, Jacques ; Henry, Valérie ![]() in Mathématique et Pédagogie (2006), 158 Detailed reference viewed: 18 (0 ULg) |
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