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See detailNanostructured silica templated by double hydrophilic block copolymers with a comb-like architecture
Warnant, Jérôme ULg; Reboul, J.; Aqil, Abdelhafid ULg et al

in Powder Technology (2011), 208

An original way to synthesize nanostructured materials is the use of new structuring agents constituted of induced and reversible micelles of Double Hydrophilic Block Copolymers (DHBC). The present paper ... [more ▼]

An original way to synthesize nanostructured materials is the use of new structuring agents constituted of induced and reversible micelles of Double Hydrophilic Block Copolymers (DHBC). The present paper aims at showing that induced micelles can be obtained by complexation between a PAA-b-PAMPEO (DHBC) polymer containing a comb-type neutral block and a polyamine, that the micellization process is reversible as a function of the pH and finally, that the obtained polyion complex micelles can be successfully used in the preparation of well organized mesostructured silica materials. [less ▲]

Detailed reference viewed: 73 (18 ULg)
See detailNanostructuring of in situ formed ABC triblock copolymers for rubber toughening of thermoplastics
Koulic, Christian; Jérôme, Robert ULg; Goossens, Johannes G. P.

in Harrats, Charef; Thomas, Sabu; Groeninckx, Gabriel (Eds.) Micro- and Nanostructured Multiphase Polymer Blend Systems: Phase Morphology and Interfaces (2005)

Detailed reference viewed: 4 (1 ULg)
See detailNanotechnologie op de agenda
Goorden, Lieve; Van Tendeloo, Gustaaf; Lenaerts, Silvia et al

Report (2009)

Detailed reference viewed: 7 (0 ULg)
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See detailNanotechnologies et « innovation responsable »: sur la gouvernementalité d’un concept
Thoreau, François ULg

in Kermisch, Céline; Pinsart, Marie-Geneviève (Eds.) Les nanotechnologies : vers un changement d’échelle éthique ? (2012)

Detailed reference viewed: 25 (3 ULg)
See detailNanotechnologies for Tomorrow's Society: A Case for Reflective Action Research in Flanders, Belgium
Goorden, Lieve; Van Oudheusden, Michiel ULg; Evers, Johan et al

in Fisher, Erik; Selin, Cynthia; Wetmore, Jameson (Eds.) Presenting Futures: The Yearbook of Nanotechnologies in Society (2008)

Detailed reference viewed: 10 (2 ULg)
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See detailLes nanotechnologies, entre l'espoir et les craintes
Thoreau, François ULg

Article for general public (2009)

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See detailNanotechnologies, et alors?
Thoreau, François ULg

Conference given outside the academic context (2012)

Detailed reference viewed: 16 (2 ULg)
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See detailNanotechnologies. Qu'est devenu le principe de précaution?
Thoreau, François ULg; Feltz, Bernard

Article for general public (2012)

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See detailNanotechnology based anti-cancer drug delivery systems: current developments and perspectives
Piel, Géraldine ULg

Scientific conference (2011, May 20)

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See detailNANOTRIBOLOGICAL AND NANOMECHANICAL CHARACTERIZATIONS OF MEMS MATERIALS
Pustan, Marius ULg; Rochus, Veronique; Golinval, Jean-Claude ULg

Poster (2010, December)

Detailed reference viewed: 16 (2 ULg)
See detailNapoli magica, Napoli cortese, Napoli terribile: Boccaccio e il mondo angioino
Moreno, Paola ULg; Alfano, Giancarlo

Conference given outside the academic context (2010)

Detailed reference viewed: 58 (3 ULg)
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See detailNarrateur, personnage et leceur virtuel: vers une méthode d'analyse intra-relationnelle
Goin, Emilie ULg

Master's dissertation (2011)

Dans l'étude d'un possible dialogisme entre les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel (soit l'instance de lecture présupposée par le texte), ce travail ... [more ▼]

Dans l'étude d'un possible dialogisme entre les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel (soit l'instance de lecture présupposée par le texte), ce travail pose notamment les questions des subjectivèmes, de leur assemblage en point de vue et des articulations de points de vue hétérogènes: comment peut-on les repérer, identifier différentes formes d'assemblage/articulation et déterminer leur force illocutoire? [less ▲]

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See detailNarrateur, personnage et lecteur. Pragmatique des subjectivèmes relationnels, des points de vue énonciatifs et de leur dialogisme
Goin, Emilie ULg

in Cahiers de Narratologie (2013)

Les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel entretiennent des relations, principalement idéologiques et affectives, que l’on peut décrire d’après une ... [more ▼]

Les instances internes au récit que sont le narrateur, le personnage et le lecteur virtuel entretiennent des relations, principalement idéologiques et affectives, que l’on peut décrire d’après une approche pragma-énonciative et rhétorique. Nous proposons une modélisation du système intra-relationnel du récit et une réflexion sur plusieurs problématiques que pose l’analyse de ces relations : le repérage des subjectivèmes relationnels, l’identification de leurs effets pragmatiques, leur assemblage en un point de vue émanant d’un sujet énonciateur particulier, les différentes articulations possibles entre les points de vue du narrateur et du personnage et leurs effets pragmatiques. D’après cette perspective nous proposons une nouvelle analyse et interprétation du récit La Femme de Gilles de Madeleine Bourdouxhe. [less ▲]

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See detailNarration et jeu vidéo. Pour une exploration des univers fictionnels
Barnabé, Fanny ULg

Master's dissertation (2012)

This dissertation is devoted to the study of the various terms through which the video game as a medium can build a narrative. First of all, it is quite relevant to note that traditional narratologic ... [more ▼]

This dissertation is devoted to the study of the various terms through which the video game as a medium can build a narrative. First of all, it is quite relevant to note that traditional narratologic tools are not suitable to describe every aspect of video game narrativity. Indeed, contrary to what some researchers say, this medium does not necessarily limits itself to imitating literature and cinema in order to build a narrative (which would therefore consist merely of texts and cutscenes): it is also able to convey narrative information through purely ludic elements (a setting can reveal the past of a character, the interface can or cannot be integrated into the fiction etc.). Moreover, these "narrativisation elements" (as named by Sébastien Genvo ) make sense only when they are activated i.e. acknowledged by the video game player: the gamer’s attitude is therefore a variable which is to be taken account in the study of video game narrative. However, if the video game narrative only exists in the form of potentiality possibly updatable by the player, how could we define precisely a corpus that would set apart narrative games from those radically devoid of narrative? With what tangible elements could we study an object that varies according to the receiver who activates it? The reflexion of this work shows that these methodological difficulties cannot be solved thanks to the traditional narratology tools – unless distorting them until they become inoperative. The thesis sustained here consists of calling into question the validity of the notion of narrative (as a linear sequence of events) because this latter is neither able to render all the "narrativisation elements" nor the player’s influence on the narration. The notion of fiction world then stands in for the notion of narrative. This concept designates a particular form of narration, displayed on several dimensions and in which the linear narrative is one aspect among others. More precisely, the universe is divided into three key notions (borrowed from Etienne Armand Amato ): the cosmos, the diegesis and the ludiegesis. In order to test the effectiveness of this new conception of the narrative and to establish a first approach of the field through the new vision that it allows, this dissertation suggests to take an inventory and describe the main "narrativisation elements" that can occur in the construction of a diegesis. Forteen of these can be counted: the cutscenes, the texts, the avatar, the characters, the intertextual references, the paratext, the interface, the camera, the objects, the environment, the objectives, the sounds, the gameplay and the variations introduced by the player (the manipulation of the rules and the choices). The conception of the narration as a universe (i.e an arrangement of elements that the player has to organize into a hierarchy, and not a succession of events) permits to consider the possibility to "load" with narrative these different game levels and the consequences of this investment on the story which is vehicled this way. Moreover, this reformulation favors the acknowledgement of the player in the elaboration of the narrative, since it authorizes a new conception of the story, which no longer appears like a "whole to receive", but like an "area to explore". [less ▲]

Detailed reference viewed: 19 (1 ULg)
See detailLa narration visuelle de L'Association : de Tintin à Lapin
Meesters, Gert ULg

in Dejasse, Erwin; Habrand, Tanguy; Meesters, Gert (Eds.) L'Association : une utopie éditoriale et esthétique (2011)

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See detailLes narrations de recherche : des écrits intermédiaires et réflexifs
Bair, Jacques ULg; Henry, Valérie ULg

in Mathématique et Pédagogie (2006), 158

Detailed reference viewed: 18 (0 ULg)