References of "Werner, Nicolas"
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See detailA moving listener in a virtual audio environment with particularly irregular reverberation decay
Embrechts, Jean-Jacques ULg; Lesoinne, Stéphane ULg; Werner, Nicolas

in Proceedings of the 28th Symposium on Information Theory in the Benelux (2007)

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See detailA video-based human-computer interaction system for audio-visual immersion
Dardenne, Renaud; Embrechts, Jean-Jacques ULg; Van Droogenbroeck, Marc ULg et al

in Proceedings of SPS-DARTS (2006, March)

This paper describes the video and audio tools that have been implemented in a real-type system to immerse a user into a virtual scene. The video tools include motion detection, skin detection by ... [more ▼]

This paper describes the video and audio tools that have been implemented in a real-type system to immerse a user into a virtual scene. The video tools include motion detection, skin detection by thresholding, shadow detection and extraction, and finally the user’s head and hands detection. Once this is done, the user (who is surrounded by a matrix of loudspeakers) is able to move a sound source in the horizontal plane around him. Moreover, the sound is auralized by convolution with (directional) room impulse responses, which have been pre-computed by a ray tracing method. The different sound contributions are distributed to the individual loudspeakers by applying the VBAP technique. [less ▲]

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See detail3D real-time auralization with separate rendering of direct sound, reflections and directional late reverberation
Lesoinne, Stéphane ULg; Werner, Nicolas; Embrechts, Jean-Jacques ULg

in Proceedings of the 2006 international Conference on Auditory Display (2006)

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See detailThe CINEMA Project: A Video-Based Human-Computer Interaction System for Audio-Visual Immersion
Dardenne, Renaud; Embrechts, Jean-Jacques ULg; Van Droogenbroeck, Marc ULg et al

in ERCIM News (2005), 62

Numerous studies are currently focusing on the modelling of humans and their behavior in 3D environments. The CINEMA project has similar goals but differentiates itself by aiming at enhanced interactions ... [more ▼]

Numerous studies are currently focusing on the modelling of humans and their behavior in 3D environments. The CINEMA project has similar goals but differentiates itself by aiming at enhanced interactions, the creation of mixed reality, and the creation of interactive and reactive acoustical environments. Part of the project consists in gesture recognition of a user, who is given the real-time control of auralization and audio spatialization processes. [less ▲]

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See detailAuralization in Room Acoustics using Directional Impulse Responses Computed by Sound Ray Techniques
Embrechts, Jean-Jacques ULg; Werner, Nicolas; Lesoinne, Stéphane ULg

in Proceedings of the 4th Forum Acusticum Congress (2005)

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See detailComputation of Directional Impulse Responses in Rooms for Better Auralization
Embrechts, Jean-Jacques ULg; Werner, Nicolas; Lesoinne, Stéphane ULg

in Proceedings of the 118th Convention of the Audio Engineering Society (2005)

Detailed reference viewed: 41 (8 ULg)