References of "Leclercq, Pierre"
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See detailHow much time does it take for "experience design" to unfold?
Elsen, Catherine ULg; Leclercq, Pierre ULg

in Benz, Peter (Ed.) Designing Experiences: Positions and Approaches. (2014)

This paper specifically focuses on one aspect of the experience design process, sometimes even stressed as one if its shortcomings: the time it takes to properly gain insights about possible real-life ... [more ▼]

This paper specifically focuses on one aspect of the experience design process, sometimes even stressed as one if its shortcomings: the time it takes to properly gain insights about possible real-life experiences of proximal or distal end-users. In the process of making sense of sometimes conflicting viewpoints found in the literature about timing and its possible impact on design processes and outcomes, this paper compares four distinct settings and addresses the following research questions: • How “time-framing” the design process possibly filters (positively or negatively) the awareness designers have about end-users; • How the experimental protocols, their inherent limitations and artificialities, do shape the designers’ involvement in the process of designing for an end-user’s experience. Results put techniques for «disciplined creativity», such as brainstorming or analogies, front-to-front with more reflective approaches that unfold over more time, and discuss respective but complementary added values of both. [less ▲]

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See detailSPATIODATA, une approche alternative pour la gestion des données spatialisées relatives aux bâtiments
Carré, Cyril ULg; Delfosse, Vincent ULg; Billen, Roland ULg et al

in Thibaud; Gourmelon; Gensel, Jérôme (Eds.) et al SAGEO 2013 - Conférence internationale de Géomatique et d'analyse spatiale - ACTES de la Conférence (2013, September 25)

There are an increasing number of mobile applications supporting specific activities related to the indoor building environment. SpatioData is a research project aiming at the development of a ... [more ▼]

There are an increasing number of mobile applications supporting specific activities related to the indoor building environment. SpatioData is a research project aiming at the development of a collaborative platform for the effective sharing of building-related data and supporting a wide range of different activities. After presenting the initial requirements of the system, this paper provides a review of the standards for the building modeling and the commercial solutions currently available. Then, it describes the SpatioData building model, as well as the general system architecture. [less ▲]

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See detailInfluence des communications sur la construction du common ground. Proposition d'une méthodologie d'analyse de la dynamique temporelle des échanges multimodaux.
Defays, Aurore ULg; Leclercq, Pierre ULg; Nyssen, Anne-Sophie ULg

in van de Leemput, Cécile; Chauvin, Christine; Hellemans, Catherine (Eds.) Activités humaines, Technologies et Bien-être (EPIQUE 2013) (2013, July)

L’objectif de cette étude est de présenter une méthodologie d’analyse des communications multimodales dans les situations de conception collective. Cette méthodologie permet de décrire quelles sont les ... [more ▼]

L’objectif de cette étude est de présenter une méthodologie d’analyse des communications multimodales dans les situations de conception collective. Cette méthodologie permet de décrire quelles sont les modalités de communication qui supportent particulièrement l’élaboration du common ground, zone de partage indispensable pour l’efficacité de la communication, et donc pour la performance collaborative. La méthode présentée vise également à pouvoir identifier les articulations pertinentes entre modalités de communication, dans le sens où elles favorisent l’élaboration de ce processus. Dans une première phase de notre recherche, nous avons observé et analysé les échanges multimodaux tels qu’ils prennent place en situation « naturelle » (ou non-médiatisée) dans le but de prétester notre méthode, mais également de pouvoir comparer cette situation avec les situations de collaboration distantes et outillées par des nouvelles technologies que nous envisagerons par la suite. [less ▲]

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See detailEnseigner la conception collaborative à distance avec des technologies innovantes : retours d’expérience du SDC et du HIS
Safin, Stéphane ULg; Dorta, Tomás; Leclercq, Pierre ULg

Conference (2013, May 01)

Cet article décrit deux dispositifs de collaboration à distance innovants, utilisés notamment pour l’apprentissage de la conception collaborative à distance. Ces deux dispositifs, à savoir le Hybrid ... [more ▼]

Cet article décrit deux dispositifs de collaboration à distance innovants, utilisés notamment pour l’apprentissage de la conception collaborative à distance. Ces deux dispositifs, à savoir le Hybrid Ideation Space (HIS) et le Stu-dio Digital Collaboratif (SDC) sont basés sur le même paradigme d’esquisse numérique, bien que les objectifs sous-jacents et leur mise en œuvre soient différents. Nous décrivons dans l’article les objectifs sous-tendant leur développement, synthétisons l’approche pédagogique et décrivons un retour d’expérience sur ces deux situations complémentaires. [less ▲]

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See detailCollaborations distantes synchrones dans les pratiques de conception
Ben Rajeb, Samia; Leclercq, Pierre ULg

in International Journal of Design Sciences and Technology (2013, January)

Cet article propose une analyse des pratiques de la collaboration architecturale dans des situations de travail distantes. Il s'intéresse en particulier à la mise en oeuvre d'outils pour le travail ... [more ▼]

Cet article propose une analyse des pratiques de la collaboration architecturale dans des situations de travail distantes. Il s'intéresse en particulier à la mise en oeuvre d'outils pour le travail synchrones dans les agences d'architecture. Il s'appuie sur l'observations in situ de trois situations qui illustrent successivement différents modes d'interaction : nous analyserons ainsi l'usage de la visioconférence, de l'écran partagé puis du studio distant collaboratif. Pour identifier quels rôles peuvent assurer ces différents outils numériques, notre méthodologie s'appuiera sur la catégorisation proposée par les concepts architecturologiques, décrivant les opérations de conception architecturale, complétées des opérations pragmatiques de collaboration. Une grille évaluative des opérations supportées respectivement par ces trois technologies identifiera leurs limitations, atouts et conditions d'opérabilité, permettant ainsi d'apprécier la mise en oeuvre actuelle et future des technologies collaboratives en agence d'architecture. [less ▲]

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See detailInfluence des communications multimodales sur le common ground. Proposition d’une méthodologie d’analyse.
Defays, Aurore ULg; Leclercq, Pierre ULg; NYSSEN, Anne-Sophie ULg

in Interfaces Numériques (2013), 2(3), 591-609

The aim of this study is to present a method for analysing multimodal communication in connection with the process of common ground construction, which is an indispensable shared knowledge for effective ... [more ▼]

The aim of this study is to present a method for analysing multimodal communication in connection with the process of common ground construction, which is an indispensable shared knowledge for effective communication and collaboration. This methodology is used to describe qualitatively and quantitatively the role of verbal, visual, gestural and graphic modalities in this collaborative process. Our goal is to better understand how these modalities support the process, whether used alone or in synergy. The originality of this method is to consider the four modalities in an integrated and contextual way and also by respecting the temporal dynamics of their relations. [less ▲]

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See detailLa graphique de l'intention: Transfert et appropriation d'intentions graphiques en collaboration.
Elsen, Catherine ULg; Darses, Françoise; Leclercq, Pierre ULg

in Interfaces Numériques (2013), 2(2), 489-508

Cet article traite de la passation graphique d'une intention et révèle, par l'intermédiaire d'expérimentations ciblées, quels composants graphiques soutiennent particulièrement bien ou mal cette passation ... [more ▼]

Cet article traite de la passation graphique d'une intention et révèle, par l'intermédiaire d'expérimentations ciblées, quels composants graphiques soutiennent particulièrement bien ou mal cette passation. Les résultats suggèrent d'apporter une attention toute particulière, que l'on soit concepteur-collaborateur ou développeur d'interfaces de soutien à la collaboration distante, aux courbes dites "principales". Celles-ci semblent effectivement être garantes d'une intention graphique potentiellement mieux transmise et mieux capturée - l'essence graphique d'une collaboration distante efficace. [less ▲]

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See detailSketch-Based Interfaces for Modeling and Users' needs: redefining connections. Studies in Architecture and Product Design.
Elsen, Catherine ULg; Demaret, Jean-Noël ULg; Yang, Maria et al

in AI EDAM: Artificial Intelligence for Engineering Design Analysis and Manufacturing (2012), 26

The goal of this paper is to reexamine assumptions about Sketch-Based Interfaces for Modeling in the context of designers’ needs and practices. Research questions examine (i) the type of sketch support ... [more ▼]

The goal of this paper is to reexamine assumptions about Sketch-Based Interfaces for Modeling in the context of designers’ needs and practices. Research questions examine (i) the type of sketch support and (ii) the timing of support. Both concepts try to determine when, what, why and how to augment design processes in a way that is useful to designers. Two experiments (one in architecture and one in product design) based on ergonomics theory are conducted and intend to question some of these assumptions. The “Port Zeeland” experiment examines how twenty novices perceive and copy a blurred architectural sketch, which provides clues for a sketch interpretation system. “Tragere” experiment studies how 12 professional product designers, some of whom are “idea-generators” and others “idea-pursuers”, perceive, recognize and handle a design sketch. The results take a designer’s point of view in assessing the timing and value of sketch assistance in product design. The quantitative data analysis provides rich clues about when, why and how product sketches should be supported. The paper explores the strategies developed by designers to perceive and recognize graphical content, and discusses the generation of 3D volumes, the univocity state between sketches and 3D models, and the treatment of features in freehand sketches. The paper concludes with observations on the timing and value of support, as first integrated in NEMo, a tool for early stage architectural design, and then in PEPS3, an early stage framework for product design. [less ▲]

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See detailCIMEDE: An architectural modeler for a modular industrial building system - A Case Study
Van de Vreken, Anne ULg; Delfosse, Vincent ULg; Schmitz, Dimitri ULg et al

Scientific conference (2012, August)

CIMEDE is a wooden industrialized building system focused on modularity, sustainability and cost effectiveness. This paper presents an applied research project focused on the implementation of software ... [more ▼]

CIMEDE is a wooden industrialized building system focused on modularity, sustainability and cost effectiveness. This paper presents an applied research project focused on the implementation of software able to efficiently assist the various stakeholders involved in the design and the construction of CIMEDE housings (architects, clients, process managers, builders, factory workers...). The main objective is to develop an easy to use and bespoke 3D CAD modeler addressing the multiple stakeholder’s needs, and able to integrate the whole complex process of industrialization. [less ▲]

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See detailUML as a schema candidate for Graph databases
Delfosse, Vincent ULg; Billen, Roland ULg; Leclercq, Pierre ULg

in NoSql Matters 2012 (2012, May)

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See detailUse of graphical modality in a collaborative design distant setting
Safin, Stéphane ULg; Juchmes, Roland ULg; Leclercq, Pierre ULg

in Dugdale, Julie; Masclet, Cédric; Grasso, Maria Antonietta (Eds.) et al Proceedings of COOP 2012 : 10th International Conference on the Design of Cooperative Systems (2012, May)

In this chapter, we are interested in studying the use of the graphical modality (digital sketch and document annotations) as a tool for collective design and remote communication. This study takes place ... [more ▼]

In this chapter, we are interested in studying the use of the graphical modality (digital sketch and document annotations) as a tool for collective design and remote communication. This study takes place in the framework of a 3 months long collaborative architectural design studio, gathering students from Belgium and France to remotely work together in 3 small groups. The study focuses on the role of the graphical modality inside synchronous remote meetings supported by the Distributed Collaborative Design Studio (DCDS). The DCDS enables multi- modal real-time remote exchanges, and aims at remotely re-creating the conditions of co-present meetings. This environment associates a videoconference tool (sup- porting verbal and non-verbal communication) and an original real-time shared digital hand-drawn sketches system (supporting graphical communication). We identify the types of digital annotations made on the imported document (thanks to the electronic pen), as well as their role in the cognitive design processes and in the collaborative and communication processes. We also identify the different practices of digital sketching, in regard to each group and its collaborative strate- gies. We discuss the utility of the graphical modality as an efficient support for collaborative synchronous activities and show that the DCDS environment sup- ports different strategies of collaborative design (co-design and distributed de- sign). We conclude on recommendations for improving the system and for design- ing sketch-based collaborative environments. [less ▲]

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See detailInvisible computer for collaborative design : evaluation of a multimodal sketch-based environment
Defays, Aurore ULg; Safin, Stéphane ULg; Darses, Françoise et al

in Work: A Journal of Prevention, Assessment and Rehabilitation (2012), Supplement 1

In the areas of design, especially in architectural design, collaboration has become an important challenge. The specialization of skills increase, work teams are more and more extensive and the ... [more ▼]

In the areas of design, especially in architectural design, collaboration has become an important challenge. The specialization of skills increase, work teams are more and more extensive and the geographic distance between them increases too. The economic and ecological stakes related to remote collaboration are an evidence. This context involves the need to support most efficiently possible remote working meetings. We present the Distributed Collaborative Digital Studio (DSDC), a tool designed to recreate, in distant situations, the context of copresence meetings. This shared environment is created in the “invisible computer” approach. The idea is that the tool should disappear from user’s consciousness. Indeed, creative design activities require some fluidity in their process. Therefore, any involuntary interruption created by the system can potentially brake creativity. In this perspective, we investigate specifically the “invisibility” of our environment. To do this, we propose a framework for the operationalization of the concept and a methodology to test the system invisibility. This methodology was applied through a case study consisting of a corpus of 12 hours of remote collaborative design sessions with the DSDC. We highlight the learning effects while using our system, conclude on its effectiveness and discuss our methodology. [less ▲]

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See detailUse of graphical modality in a collaborative design distant setting
Safin, Stéphane ULg; Juchmes, Roland ULg; Leclercq, Pierre ULg

in Work: A Journal of Prevention, Assessment and Rehabilitation (2012), Supplement 1

In this paper, we present an original environment, the Distributed Collaborative Design Studio (DCDS) which allows multimodal real-time remote exchanges, and which aims at re-creating remotely the ... [more ▼]

In this paper, we present an original environment, the Distributed Collaborative Design Studio (DCDS) which allows multimodal real-time remote exchanges, and which aims at re-creating remotely the conditions of co-present meetings. This environment associates a videoconference tool (supporting verbal and non-verbal communication) and an original real-time shared digital hand-drawn sketches system (supporting graphical communication). The users can import documents and annotate them in real-time at distance. In this paper, we are interested in studying the use of the graphical modality (digital sketch and document annotations) as a tool for collective design and remote communication. This study takes place in the framework of a collaborative architectural design studio, which has taken place during 3 month, and gathering students from Belgium and France to work together in 3 small groups mainly at distance. The study focuses on the role of graphical modality in the synchronous remote meetings supported by the DCDS. We identify the types of digital annotations made on the imported document, thanks to the electronic pen, and their role in the cognitive processes of designing and in the collaboration and communication processes. We also identify the different practices of digital sketching, according to the group and its collaborative strategies. We discuss the utility of the graphical modality as an efficient support for collaborative synchronous activities and show that the DCDS environment supports different strategies of collaborative design (co-design and distributed design). We conclude on recommendations for improving the system and for designing sketch-based collaborative environments. [less ▲]

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See detailRetour d'expérience sur l plate-forme créative du LUCID-ULg
Leclercq, Pierre ULg

in LLERENA, DANIEL; RIEU, DOMINIQUE (Eds.) INNOVATION CONNAISSANCES ET SOCIÉTÉ - Vers une société de l'innovation (2012)

Ce chapitre est consacré à la présentation d'une unité de recherche universitaire originale, appelée le LUCID, créé en 2001 à l'Université de Liège (Belgique). Elle figure ici comme une expérience ... [more ▼]

Ce chapitre est consacré à la présentation d'une unité de recherche universitaire originale, appelée le LUCID, créé en 2001 à l'Université de Liège (Belgique). Elle figure ici comme une expérience partagée, créée autour de la notion d'innovation et menée avec une approche pluridisciplinaire centrée utilisateur et articulée autour des nouvelles technologies. Dès sa fondation, cette petite structure, très dynamique, a développé un savoir-faire spécifique, rapidement remarqué dans le domaine de l'ingénierie de conception, qui lui vaut d'être régulièrement citée et appelée à participer à des projets innovants. Parallèlement à ses projets, elle conduit une réflexion sur ses propres processus de création qu'elle cherche sans cesse à maîtriser et à diversifier. A l'invitation de l'Institut de l'Innovation INNOVACS de Grenoble, c'est une synthèse de cette analyse qui est proposée ici dans une perspective pratique, pas nécessairement reproductible mais potentiellement porteuse pour celles et ceux qui s'interrogent sur les méthodes opérationnelles de gestion de l'innovation. Ce chapitre est articulé en trois parties. Il présente d'abord l'équipe et quelques-uns de ses projets; il montre ensuite comment elle s'est organisée en termes de ressources humaines et logistiques; enfin, il propose une analyse rétroactive, permettant d'inspirer éventuellement d'autres contextes. [less ▲]

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See detailGénération automatique d'un modèle de bâtiment à partir d'un croquis
Demaret, Jean-Noël ULg; Leclercq, Pierre ULg

in Complexité(s) des modèles de l'architecture numérique : Actes du 5ème séminaire de Conception Architecturale Numérique (SCAN'12) (2012)

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See detailWhat do strokes teach us about collaborative design ?
Elsen, Catherine ULg; Darses, Francoise; Leclercq, Pierre ULg

in Lecture Notes in Computer Science (2012), 7467

Understanding collaborative design goes far beyond analyzing group dynamics, tasks allocations or negotiation during decision-making processes. In this paper, we focused on the collaborative sketching ... [more ▼]

Understanding collaborative design goes far beyond analyzing group dynamics, tasks allocations or negotiation during decision-making processes. In this paper, we focused on the collaborative sketching process, during which the intentions of designers are supported by their sketches and by specific strokes.Twelve professional designers attended an experimental design session, where they were asked to express, share, capture or interpret sketches. A qualitative and quantitative fine-grained analysis of strokes teach us (i) how designers tend to deal with representations that are not theirs; (ii) what main graphical key-features constitute the inner nature of the shared information and (iii) how and when can this graphic essence be shared with collaborators. [less ▲]

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See detailEnseigner la co-conception à distance : Retour sur cinq années d’expérience
Safin, Stéphane ULg; Kubicki, Sylvain; Hanser, Damien et al

in Guéna, François; Lecourtois, Caroline (Eds.) Complexité(s) des modèles de l'architecture numérique (2012)

Le LUCID-ULg et l’ENSA de Nancy organisent depuis cinq années le Studio Digital Collaboratif. Il s’agit d’un atelier de conception architecturale collaboratif à distance. Plusieurs groupes réunissant ... [more ▼]

Le LUCID-ULg et l’ENSA de Nancy organisent depuis cinq années le Studio Digital Collaboratif. Il s’agit d’un atelier de conception architecturale collaboratif à distance. Plusieurs groupes réunissant entre quatre et six étu- diants liégeois et nancéiens, conçoivent un projet architectural d’une certaine ampleur dans un délai de trois mois. Ce papier propose un retour sur cette ex- périence, dans ses aspects pédagogiques, organisationnels et technologiques. [less ▲]

Detailed reference viewed: 127 (1 ULg)